The Dream Machine, doing business since
backgammon history 1977, produces custom and commercial software products.
backgammon We have constructed copywritten programs both under our own name and for individual clients. We used to advertise that "If we can't do it, then it can't be done". Of
backgammon game rule late, this has become an
backgammon site impractical slogan. It is not that it is no longer true, but that

recent the proliferation of
backgammon internet platforms, operating systems and API's has made us admit that we can hardly claim to be expert in them all. Still the saying
backgammon play still represents the spirit of our company, to this very day.
The software design and project management is carried
backgammon board set up out under the expert guidance of Willy Chaplin, a man who has devoted the last thirty five years of his
rule life to designing, programming
backgammon game rule and using modern computers. He is personally responsible
backgammon history for a couple of
backgammon line patents and has written almost two million lines of code, in

languages spanning the spectrum for machine language (in 1960) to assembler (in several dialects), COBOL, FORTRAN, LISP, PROLOG, C, C++ and many,
backgammon many more.
His background in industry centered around the early days of Artificial Intelligence, his speciality being pattern classification
backgammon boards as used
backgammon game rule in speech recognition and many other AI devices.
Soon, we will make available on this page
backgammon backgammon piece two software products that went from commercial ware to shareware and finally to freeware.
The first is an MSDOS shell program, called The Director that actually traces its lineage back to CP/M in the late seventies. Available as freeware will be the version
backgammon game rule 6.20
backgammon game internet edition, matching the corresponding MSDOS version. (There are also versions for 6.21 or 6.22)
The second is
backgammon msn a program that will play the game of backgammon against you. It knows how to play quite well, since it trained itself using pattern recognition techniques over a period of many years. It is in incarnation 5.8 and to this day, the author can not beat it over 50% of the time.
To write The Dream Machine, contact
willy@dreamagic.com (Willy Chaplin)
To Download Backgammon in a ZIPped file called BACKGAMM.ZIP of length 79,592 bytes.
To Download The Director in a ZIPped file called DIRECTOR.ZIP of length 113.610 bytes.
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