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Backgammon | Backgammon Gloassary | Download Play65
BASIC GLOSSARY
Anchor: An anchor is a situation
yahoo when you have two checkers or more on a point in
backgammon winner your opponent's home board. For example, each game begins when each player has an anchor on his opponent's 1-point.
Automatic doubles: Any re-rolls at the start of each game (when each player rolls one die to determine who will
backgammon play go first)
backgammon yahoo that causes a double. For instance, a 4-4 roll, will cause the game to start with double the normal
backgammon winner stakes. The doubling cube will
backgammon remain in the middle, so any player is able to double at will.
Backgame: This is where you have 2 or more anchors in your
backgammon fish jelly opponent's home board. (It should
yahoo backgammon yahoo be used when you are considerably behind since it will improve your chances of winning.) The higher the
backgammon travel point (or lower, from your opponent's point

of view), the better it is to anchor, either on adjacent points or with a single point in-between. That way, you
backgammon com game word yahoo are able to interfere and hit your opponent's checkers later in the game. The Backgame strategy is also known as anchoring.
Backgammon:
backgammon yahoo backgammon download free game A situation where a player has not borne off any checkers and still has a
backgammon boards checker on the bar or in the opponent's home board,

while his opponent has finished the game. The losing player has
backgammon lost a Backgammon - which counts for triple the amount of a normal loss.
Bar (Rail): The rail dividing
backgammon yahoo the inner and outer tables is

not counted as a space itself. When a checker
backgammon motif is hit, you place it on the bar.
Bear Off: When all 15 checkers are in
backgammon wholesaler the player's home board, and
backgammon he starts to take them off the board
backgammon yahoo (bear off) according to the roll of the dice. Once a player bears off his last checker he has won.
Beaver: A beaver is a
backgammon free backgammon game common rule meaning that a player is able to immediately redouble when offered the doubling cube, whilst still
backgammon msn retaining the cube and not giving it back to the opponent.
Block/ Blocking Game: A

basic strategy where a player deploys his checkers
backgammon yahoo with the intention of forming blocks in front of

his opponent's checkers to obstruct their progress.
Blot: A
backgammon motif play point with only one piece on
backgammon yahoo it.
yahoo back backgammon door A blot can be hit by the enemy's checkers.
Double (Doubling cube): A doubling cube is a 6 sided die that that has the numbers 2, 4, 8, 16, 32, 64 on it. If a player believes that he has an advantage in the game, he may, in the beginning of
backgammon in starting his turn (before rolling the dice) double (demand that the game be played for twice
backgammon player serious the current wager). His opponent must either accept the challenge or forfeit the game. After that, the right to redouble belongs exclusively to the last player who accepted a double.
Doubles (Doublets): A situation where a player rolls two dice with the same number, which then allows him
1 3 backgammon checker chess in set table wooden to move twice the amount of the double.
Enter: Entering means to re-enter a checker from the bar into

your opponent's home board and then back into the game.
Full
1 advanced backgammon play positional volume Prime: A full prime is a situation where one player holds six points in a row. It is regarded as the most powerful position in the game since your opponent is stuck behind it.
Gammon: At the
backgammon yahoo end of a game, if one player has not
backgammon internet been able to borne off any of his checkers by the time his opponent has borne off all of them, he has lost a gammon and loses twice the
backgammon game rule value of the game.
Hit: A hit is when you move one or more of your pieces to a point with an enemy blot which puts it on the bar.
Home Board: The first six points on the board, to which a player must move all his checkers for the bearoff. It is also known as the Inner Board.
Jacoby Rule: The Jacoby Rule means that gammons and backgammons will count for double and triple points only in the case that at least one doubling has occurred during the game.
Outer Board: The points that are not considered any players' home board (points 7-18).
Pass- to pass: The refusal to accept the doubling cube when doubled by the opponent, hence forfeiting the game and losing the value indicated on the cube before the double.